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Arcadegeddon patch notes
Arcadegeddon patch notes










arcadegeddon patch notes

  • fixed a number of UI issues with base building in VR.
  • fixed a number of snapping and collision issues with freighter rooms.
  • fixed an issue that caused short-range teleporters to function correctly without power.
  • fixed a number of snapping and collision issues with power doors.
  • fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
  • arcadegeddon patch notes

    fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.Snapping is now enabled by default when entering wiring modes.Improved the use of the D-pad in base building controls, in order to minimise accidental presses.fixed an issue that could cause players to be backed out of base building mode accidentally.fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.fixed a number of issues that could cause power lines to fail to appear.While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.fixed an issue that caused debug-only base parts to appear in the Catalogue.These fixes are included in patch 3.63, which will be live on all platforms soon. We are listening closely to your feedback, and have identified and resolved a number of issues. Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. It was released on 6 September 2021 on all platforms.

    #ARCADEGEDDON PATCH NOTES UPDATE#

    Update 3.63 is the 125th official update to No Man's Sky.












    Arcadegeddon patch notes